International Scientific Conference “Perspectives in Physical Education And Sport” 21. Edition, Constanta, Romania, 20 - 21 May 2021, pp.99, (Summary Text)
Objectives: Balance is the postural adaptation performed by individuals to hold the center of
gravity on the surface. Balance system; provided with data from vestibular, visual and proprioceptive
systems. The balance system may be affect spatial navigation. Spatial navigation evaluation has been
effective by vestibular inputs and balance system. Vestibular system influence by head movements and can
be assessment with VHIT test. HADO is a sport game called technospor dominated by augmented reality
where the balance system is used extensively. The current study investigates the effects of HADO on the
balance and vestibular system.
Methods of Research: Twenty-seven people who had not previously played professional sports
participated in the study. The average age of the participants was 20.25 ± 1.63. Video Head Impulse Test
(VHIT) and spatial navigation tests were applied to the participants before HADO sport. These tests were
repeated after playing a match HADO. The results before the sport was compared with the results after the
sport.
Results: In the comparison of the tests performed before and after the HADO sport, a statistically
significant difference was observed in the spatial navigation test in the time of arrival from the last position
to the first position (p <0.05). Statistically, no significant difference was found in the vHIT test (p> 0.05)
Conclusions: In the evaluation of people after HADO sports, it was concluded that they were close
to the starting position compared to pre-sports, even though there were no significant differences
statistically, after long-term exposition to the HADO sports, outcome could be better for spatial navigation.